AI Insights · Timothy · April 2022
Top 5 Voxel Games on iOS in South America for Q1 2022
Explore the performance of the top 5 voxel games on iOS in South America during Q1 2022, including insights on weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 voxel games on iOS in South America showed diverse performance trends in terms of downloads, revenue, and active users. Here's a detailed look at their metrics.
Minecraft from Mojang saw a consistent weekly revenue, peaking at around $44.9K in early January, and gradually declining to approximately $31.6K by the end of March. Weekly downloads started strong at 2.3K in early January but dropped to about 1.7K towards the end of the quarter. Weekly active users showed a downward trend from 197.5K to 163.7K over the three months.
Pixel Gun 3D: Online Shooter by Cubic Games experienced fluctuating weekly revenue, starting at $1.6K and peaking at $1.7K mid-January, before settling around $911 by the end of March. Weekly downloads varied, with a high of 1.9K in late December and a low of 920 in late February. Active users decreased from 11.3K to 8.3K during the quarter.
Crafty Lands from Afterverse Games maintained a steady weekly revenue, averaging around $1.1K, with minor fluctuations. Downloads peaked at 2.8K in late December, then gradually decreased to about 1.4K by the end of March. Active users mirrored this trend, starting at 5.1K and ending the quarter at 3.6K.
Hunt Royale: Action RPG Battle by BoomBit, Inc. showed significant weekly revenue growth, particularly in mid-February, reaching approximately $2.1K, before stabilizing around $557 by the end of March. Downloads increased from 19 in late December to 250 in late March. Active users also grew, starting at 304 and peaking at 690 in late February, before slightly dropping to 593 by the end of March.
Rodeo Stampede: Sky Zoo Safari from Featherweight Games Pty Limited had a relatively stable weekly revenue, mostly around $400-$600. Downloads saw a notable spike in late January with 1.5K, but then decreased to 654 by the end of March. Active users fluctuated, starting at 6.5K and ending the quarter at 5.1K.
For more detailed insights and data on app performance, visit Sensor Tower.